![]() ![]() You can’t hack through a truck fender with a knife, and you need an axe for wooden crates. Different stuff needs different tools to hack through, and that’s where item durability comes in. Once you detect contraband, you go buckwild on the object. You also have tools to check for contraband: UV light to detect markings, and a checklist to see whether the cargo matches the declaration. ![]() ![]() A regular cabin will have like three spots you can slide around seamlessly, and you can enter the backs of trucks and vans. One big thing in Contraband Police demo is that you can get into the vehicles to look around in. And if you’re good, you could mark mismatched data yourself before denying entry. It’s not infinite use as your character gets tired. Unlike in Papers, Please, you have a tool that allows you to automatically check whether stuff like names match. The latter is useful for checking whether the stamps are correct or the car weight is right, yadda yadda. ![]() This is your work folder, which shows the driver documentation and your notebook. I yoink’d this image from Steam since I didn’t have one handy. This means letting a vehicle into the post, checking if the driver’s documents are in order, and looking for contraband. You are expected to uphold the honor of the border guards of Acarist People’s Republic. Your predecessor got canned for cutting deals with smugglers. That’s exactly what you do in the Contraband Police demo. Now, being a border customs agents in a fictional Soviet country in the ’80s is a job for real men (and women). ICE and Border Patrol are for fascist failsons that flunked out of cop-school. ![]()
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